![]() You can build macros and chorded combinations with other keys and per-key turbo modes, and like I said, it’s dizzying - and Valve barely explains how any of it works. and every one of the Deck’s 20-plus programmable controls can issue multiple different commands depending on how and when you press. If you have not yet junked the one car, get regular plates for it. You can click, swipe, flick, and “spin” a virtual trackball press down on their pressure-sensitive surfaces and even set their edges to continually move or turn your character. If you are having the one vehicle junked, be sure you keep your personalized plates. ![]() In addition to providing an entire traditional gamepad worth of analog joysticks, triggers, and face buttons - almost all of which feel fantastic, I might add - you also get four rear grip buttons and a pair of Steam Controller pads so customizable, calling them “trackpads” feels like a disservice. By SouthLand in GTA Online Share SouthLand Members Joined: /// DEFEND TABARNIA \\\ Posted Yes i know, this thread should go to the vehicles section, but since this is more about the context rather than actually vehicle modding i think it belongs here. ![]() Okay, you might ask, but all the games I just named have gamepad support - what about the decades of mouse-and-keyboard fare? The Steam Deck lets you borrow or build a dizzying array of custom control schemes that make them feel at home, too. ![]()
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